AI Insights · Timothy · January 2024
Top 5 Science Games in Slovenia Q4 2023: Unified Platform Performance
In Q4 2023, the top science games in Slovenia showed varied performance in downloads, revenue, and active users.
In the fourth quarter of 2023, the top five science games on a unified platform in Slovenia exhibited diverse trends in downloads, revenue, and weekly active users. Below, we break down the performance of each app based on data from Sensor Tower.
Plague Inc. from Ndemic Creations showed notable activity. Downloads peaked at 87K in the week of November 20, with a steady decline towards the end of the quarter, reaching 48K in the last week of December. Revenue fluctuated throughout the quarter, peaking at $23 in the week of November 20. Weekly active users saw a significant rise from 67K at the start of the quarter to a peak of 125K in mid-December, before settling at 98K by the end of the quarter.
Cell to Singularity: Evolution by Computer Lunch experienced varied trends. Downloads were relatively low, peaking at 18K in late November, and dipping to as low as 1K in mid-December. Revenue saw a notable increase, especially in early December, peaking at $55. Weekly active users remained fairly stable, starting at 122K and ending at 96K.
Terra Nil from Netflix, Inc. exhibited modest performance. Downloads were inconsistent, peaking at 22K in mid-November and showing minimal activity in other weeks. Revenue was low, with a peak of $9 in mid-November. Weekly active users showed an upward trend, rising from 70K at the start of the quarter to a peak of 87K in mid-December before dropping back to 39K by the end of December.
Jetpack Joyride by Halfbrick Studios demonstrated steady engagement. Downloads peaked at 79K in mid-November and maintained a consistent range throughout the quarter. Revenue was relatively low, peaking at $5 in both late October and late November. Weekly active users remained strong, starting at 377K and peaking at 444K in mid-November, before ending the quarter at 347K.
Stranger Cases from Snapbreak Games had limited data available. The game generated $13 in revenue during mid-November, but no download or active user data was reported for the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.